Part of the sales pitch for AI is that it can carve out tedious 'busy work.' Should it?
"I'm not 100 per cent convinced we went through the full redemption arc."
"Progression and access to power moved much faster than the previous season."
The good, the bad and the totally expected.
"After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on."
All the interesting Steam facts for the week ending June 22.
"For high-potential games, the 'AI stigma' is real and severely punishes developers who otherwise would have succeeded."
"I'm always playing somewhere between three and six games at a time."
You will never guess who turns up in this video about why you can't build British towns in SimCity 4
Now that's some prime YouTube fodder.
Every long-running series benefits from an occasional change of genre. Yakuza dabbling in RPG-style combat works well. Dragon Quest going Dynasty Warriors for a bit is nothing but refreshing. Sonic racing about in a car makes a fun change of pace. Now it's R-Type's turn, the legendary arcade shmup series putting on a strategy hat and stuffing its UI with statistics and material costs.On the PSP, where the two Tactics...