Yoko Taro wanted Nier: Automata to be ‘a story I’d have trouble grasping myself,’ so job done, then goes on amazing extended digression about cubes and ‘aspiring to perfect’ them
Yoko Taro wanted Nier: Automata to be ‘a story I’d have trouble grasping myself,’ so job done, then goes on amazing extended digression about cubes and ‘aspiring to perfect’ them