Thereâs a lot of comedy in I Think You Should Leave that goes beyond the realm of believability, finding humor in the absurd and utterly impossible. But season 3âs egg game sketch features a game that is, actually, very real and very functional.
As captured in the sketch above, Tim Robinsonâs character is trying to idly play a computer game while a colleague talks to him about his (poor) work performance. Ignoring his colleague, Robinsonâs character quickly gets frustrated that the game seems to be fucking with him. The game heâs playing isnât real â though there are certainly online versions made by fans since the show aired â but it was an actual game made for Robinson to play on the show, created by comic artist Alec Robbins.
Robbins says that co-creators Tim Robinson and Zach Kanin had already figured out the general concept of the game for the sketch beforehand: The player would move a collection of eggs, one by one, into an egg-shaped characterâs mouth, with a nonsense scoring system keeping track of it all. It was Robbinsâ job to visualize what the game should actually look like based on that. His goal was to get the look just right â on every detail.
âI tried a bunch of different faces and body types [for the egg character] â we had a scared-looking one, a horny-looking one who was really excited to be fed, and even a more humanoid one wearing a suit,â Robbins told Polygon over email. âThe guys really liked when it looked dead-eyed, though. Just dead-eyed and staring at you, munching eggs.â
Robbins comes from a comedy and game development background (you might know his work from Mr. Boop, to name just one of his ventures), and he felt uniquely suited to this task that would marry the two. He tried out a few concepts for the look of the game â a mid-2000s Flash game, or something more akin to a â90s PC edutainment thing â but ultimately he settled on the old-school Mac look. âI pictured it as something you couldâve stumbled upon on some old shareware floppy disk,â said Robbins.
Then, there was the matter of the gameâs final win screen: As Robbins detailed on Twitter, the butthole of the egg went through a few iterations.
âI donât have an exact count, but I did try a lot of different buttholes. I considered all the different types of cartoon buttholes. I think the moment when [the egg character] bends down and shows its asshole is the peak of the sketch, and itâs gotta be a really funny visual,â Robbins said. âThe classic âXâ-mark cartoon butthole wasnât cutting it, and we ended up with something a little more realistic-looking. You can see the creases on the eggâs buttcheeks, you can see a little line inside the hole implying depth… That all came from a sketch Zach [Kanin] sent me, actually. Heâs a cartoonist, too, and he kind of just effortlessly tossed off the perfect butthole. I was agonizing over it and he just sent this perfect cartoon butthole with a hint of extreme realism and I replicated it as best I could in pixel form.
âAs for the bush, that was all me. I knew the exact kind of fuzzy spray-paint-esque pixel brush that would work for it and spent hours hunting it down.â
i want people to know i worked extremely hard on the butthole. i worked hard to make it perfect. i tried many different types of buttholes and found what i decided was best for the world. same for the bush pic.twitter.com/75sUQEtwDA
â aLec robBins (@alecrobbins) May 31, 2023
Ultimately, itâs all these little details that make the sketch what it is. The comedy of I Think You Should Leave is expertly balanced in the escalation from ânascent anxietyâ to âwild and hilarious ending.â There are low-level problems (a prank show gone wrong; a doggy door solution) taken to absurd and unexpected heights (âI donât want to be around anymoreâ; a weird pig monster coming through a doggy door).
The game as Robbins designed it is actually playable; Robinson is playing it in a few shots, even though Robbins was nearby manually cueing up the appropriate pop-ups. While Robbins acknowledges that they couldâve just loaded up an animation, or even let Robinson just play the game, but he was more than happy to go the distance and stand just off camera prompting the messages on the screen. Itâs the little things that make shooting go smoother, and make the jokes really sing.
âYou find a way to make something both efficient and visually appealing. And a really good game gives you some nice toy-like rewards for doing in-game tasks â even if youâre not getting scored for feeding it eggs, itâs still fun to watch it chew its food every time!â said Robbins. âThe more real the game seems, the better we sell the premise of the sketch. And the more insane you feel as the sketch unfolds.â