I'm a FromSoft fiend, but there are hardly any other soulslikes I can stand. I can dig something a bit more removed like the first-person Lunacid or 2D Mina the Hollower, but there's an uncanny valley effect for me with stuff like Lies of P or Nioh: It's so close to being the thing I love, but doesn't quite bring it home.Enter Prison of Husks, whose demo is live on...
Sand: Raiders of Sophie launched into early access today after a number of last-minute delays, so I finally got the chance to try out the first-person base-building extraction shooter.My first thought after about two hours of play? It's like Sea of Thieves but on land, and if your vehicle gets destroyed you've gotta build a new one: you can't just wait a few seconds and respawn with a pristine new...
Every long-running series benefits from an occasional change of genre. Yakuza dabbling in RPG-style combat works well. Dragon Quest going Dynasty Warriors for a bit is nothing but refreshing. Sonic racing about in a car makes a fun change of pace. Now it's R-Type's turn, the legendary arcade shmup series putting on a strategy hat and stuffing its UI with statistics and material costs.On the PSP, where the two Tactics...
You will never guess who turns up in this video about why you can't build British towns in SimCity 4
Now that's some prime YouTube fodder.
"I'm always playing somewhere between three and six games at a time."
"For high-potential games, the 'AI stigma' is real and severely punishes developers who otherwise would have succeeded."
All the interesting Steam facts for the week ending June 22.
"After 27 years of Unreal Engine, and 12 years at Epic Games and Unreal Engine I have decided to move on."
The good, the bad and the totally expected.
"Progression and access to power moved much faster than the previous season."