The next Warbond coming to Helldivers 2 will let you get up close and personal — or up closer and even more personal — with Super Earth’s enemies. Coming May 15 to PlayStation 5 and Windows PC, the Masters of Ceremony Premium Warbond will unlock a vintage sword, a new marksman rifle with a sharp bayonet, and the option to lance Tyranids with the business end of the Super Earth...
Attention, heroic Helldivers. To celebrate the eradication of the Illuminate invaders, Super Earth mobilizes our most regal looking troops yet – a true celebration of our forebears. Enter the Masters of Ceremony Premium Warbond*! Wield all-new elite weaponry, capes and armours to step into the boots of Super Earth’s most decorated units. Play Video To start, let us look at the R-2 Amendment. Carve through bugs like butter with an...
Keep the supplies moving with the latest piece of hardware for Porters heading out on a new journey – we’re excited to reveal the new DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition. We worked closely with Kojima Productions on the controller design, customized with the insignia and motto of Drawbridge in vibrant orange. View and download image Download the image close Close Download this image...
Keep the supplies moving with the latest piece of hardware for Porters heading out on a new journey – we’re excited to reveal the new DualSense wireless controller – Death Stranding 2: On the Beach Limited Edition. We worked closely with Kojima Productions on the controller design, customized with the insignia and motto of Drawbridge in vibrant orange. View and download image Download the image close Close Download this image...
With the release of Death Stranding 2: On the Beach coming up on June 26, we recently sat down with Hideo Kojima to discuss how the theme of ‘connection’ played a part in the development of the sequel during COVID, and what challenges he faced when redesigning the gameplay. Familiarizing players with a new genre and offering more choice and freedom PlayStation Blog: What were your goals when creating the...
Death Stranding 2: On the Beach, the highly anticipated sequel to the genre-defying open-world adventure, launches on June 26 on PlayStation 5, with 48-hour Early Access available for select editions. I recently had the chance to go hands-on with the first 30 hours of the game. View and download image Download the image close Close Download this image Sam’s next journey takes him from Mexico to Australia Death Stranding 2:...
After more than a decade, Rockstar Games will finally deliver a sequel to Grand Theft Auto 5, the open-world crime spree epic that has sold more than 200 million copies across multiple console generations. In 2023, GTA fans got their first official look at Grand Theft Auto 6 in the form of a teaser trailer. We already knew some details about GTA 6 before that, thanks to an unprecedented leak...
The PlayStation Studios ranks are growing with the addition of TeamLFG, a development studio born out of Destiny 2 and Marathon developer Bungie, Sony Interactive Entertainment CEO Hermen Hulst announced Wednesday. teamLFG was built as an incubation project at Bungie, Hulst said, and is “now fully formed and ready to be introduced to the world.” In a statement on Sony’s PlayStation Blog, teamLFG said it is “driven by a mission...
Today, I am thrilled to officially unveil a new studio in the PlayStation Studios family. teamLFG originated at Bungie, but has also rallied developers from across the industry to bring to life an ambitious incubation project that I’m very excited about. The studio is now fully formed and ready to be introduced to the world. I’ll let teamLFG introduce themselves properly and give a tiny glimpse of what they’ve been...
Elden Ring Nightreign, a spin-off action adventure set within the Elden Ring universe, launches on May 30. We spoke with the game’s director, Junya Ishizaki, about what we can expect from FromSoftware’s upcoming co-op multiplayer. Game design focused on compelling combat PlayStation Blog: You have experience working on level and combat design for FromSoftware’s past titles. Was there anything you gave particular attention to when creating Nightreign? What were some...