Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, or download here Hey, everybody! Sid and I are back this week to celebrate the launch of Saros with a special interview featuring Actor Rahul Kohli and Creative Director Gregory Loudeni from Housemarque. Stuff We Talked About Next week’s release highlights: Wax Heads | PS5 Mixtape | PS5 Arc Raiders PS5 Pro update — The new PS5 Pro update is now...
Last week, we asked you to share moments from your favorite cozy games using #PSshare #PSBlog. Here are this week’s highlights: elizado_ shares a plant and book-filled room in When The Past Was Around. PattyGnand shares Swann laying in bed with her cat in Lost Records: Bloom & Rage. call_me_xavii shares the comfy quarters of Stardew Valley xenobitz shares a grilling picnic in progress in My Time At Sandrock. KevinFerna43259...
The first playthrough of Control Resonant is built around discovery: learning how the world behaves, shaping your build, and understanding what your version of Dylan can become. For those who want to return, New Game Plus offers a different way to experience that journey again – building on what you’ve already learned and unlocked. New Game Plus in Control Resonant allows you to start a fresh playthrough while carrying over...
When it was first announced that Hitman: World of Assassination developer IO Interactive was taking on the James Bond franchise with 007: First Light, it sounded like the perfect match of license and studio. The Hitman games focus on stealth, cunning, planning, and improvisation — a perfect fit for the legendary spy. I recently went hands-on with 007: First Light across three missions, and saw first-hand how IOI has created...
A new teaser trailer has revealed the first terrifying look at Resident Evil, director and writer Zach Cregger’s ode to the beloved horror franchise. We had the chance to sit down with Cregger to dive into how he’s crafting an original story that stays true to the series. Play Video PlayStation Blog: What is your earliest memory of Resident Evil as a series? Zach Cregger: My earliest memory of Resident...
Get ready to Run! Today, our team at Play by Play Studios is excited to drop our first gameplay trailer and to let PlayStation fans know NBA The Run will be releasing this June. Play Video Today, we wanted to break down some different parts of the game fans have been asking about, so let’s get to it: Knockout tournaments Every game in NBA The Run throws you into a...
May’s PlayStation Plus Monthly Games lineup features three games available to all PlayStation Plus members*. Show your skills on the pitch in EA Sports FC 26, battle monsters in Wuchang: Fallen Feathers and fight your way across a 2D world in Nine Sols. All three titles will be available to all PlayStation Plus members from Tuesday May 5, and PlayStation Plus members can also enjoy additional exclusive content for EA Sports...
Auroch Digital’s upcoming title Warhammer 40,000: Boltgun 2 is the sequel to their explosive retro shooter promising more – more enemies, weapons, and new ways to purge. Today Matt Bone, lead designer, and Mark Chambers, lead artist, share their favourite new enemies and provide some insight into their creation and role. There are a few exclusive reveals to discover too as you read on. Matt Bone: One feature of Warhammer...
There’s an excited energy at Rebel Wolves’ Warsaw studio. For the first time since Gamescom 2025, the development team is showing off an extended live demo of its vampire-laden, open-world RPG, The Blood of Dawnwalker, as it nears release on PS5 September 3. Play Video Within minutes of the extensive presentation it’s easy to see why they’re so passionate. The demo’s prologue doesn’t delay its promise of a brutal 14th...
Hi, I’m Mike Booth, Chief Creative Officer at Bad Robot Games, and Game Director of 4:Loop. In my last post, I shared how our core gameplay systems come together to create an unpredictable and endlessly replayable experience. Today, I’d like to share more details on one of our co-op shooter’s high-stakes boss fights. Specifically, I’d like to talk about how our team approaches designing these battles, and how these considerations...