In recent years, triple-A games have often been criticised for overly excessive handholding, overcompensating for a dread fear that the player might become stuck. This has manifested in numerous ways like Atreus' heavy-handed puzzle hints in God of War: Ragnarok, yellow paint splashed on every other ledge of Stellar Blade, and most recently, Marvel's Wolverine essentially playing itself for entire portions of the game.I'm not here to weigh in on...
The developers of World of Warcraft: Forever would very much like it if you would create multiple characters, please.There are a number of reasons for that, including that having lower level characters means you'll be well set up to welcome new friends to the game, as well as to experience the new leveling zones and dungeons and encounters coming in future patches, the developers tell us in exclusive interviews. So...