As reported by Automaton, the 2026 CESA Videogame Industry Report, a survey-based assessment of the Japanese games business, shows a sharp uptick in AI adoption by Japanese developers: 85.8% in 2026, up from 51% just last year. In July, a separate survey covering just online game devs showed a 100% rate of AI adoption.Breaking things down further, 63% of total respondents claim to use generative AI tools on a daily...
The Last of Us game director Bruce Straley has apologized for singling out God of War Laufey in a comment about lack of innovation in triple-A games."God Of War Laufey, I look at that game, and every pixel is mindblowing," Straley said in a recent Edge magazine feature. "The amount of work and skill that's gone into every single frame… I've made those kinds of games, and I'm still blown...
It's generally agreed that this is a very bad time for the videogame industry. There's some disagreement on just how bad it is—Tim Cain says it's not as bad as the infamous crash of the early 1980s, Brenda Romero says it's worse—but the bottom line is that if you're comparing your current situation to that very specific moment in time, the situation is definitely not good.In a new Knowledge newsletter,...
We still don't know a huge amount about The Witcher 4. But we do know it represents two big changes for the series thus far. The first change is, of course, that Ciri will replace Geralt as the lead character. The second is that CD Projekk will replace its in-house REDengine with Unreal Engine 5.There's been considerable speculation as to why CDP is abandoning tech that's delivered some of the...
Dune Awakening was lauded for its survivalist take on Frank Herbert's sci-fi epic when it was released last year, but there's one element of Funcom's sci-fi adventure that's proved consistently controversial, and that's its MMO-adjacent elements. Players seemingly love constructing bases and braving the many dangers lurking in Arrakis' deserts, but are less keen on sharing that experience with other players, especially when the game becomes more competitive in its...
While Monster Hunter Wilds' performance issues dominated the conversation about its reception on PC, one of the other ongoing sources of player frustration was the entry's approach to difficulty. Initially, a number of players thought the game was too much of a sleepwalk—but once later updates started amping up the threat level, many of those same players thought Capcom's solutions were inelegant, relying on arbitrary increases to monster damage.In an...
Grand Theft Auto 6 is coming! Not to us on Team PC, mind: It will eventually, but right now it's a strict console exclusive. Why? Hard to say: Publisher Take-Two Interactive has taken pains to reassure PC gamers that they're very important and loved, but also, y'know, not now.The latest reassurance to gamers on personal computers came during Take-Two's annual shareholders meeting, held yesterday, during which Take-Two chairman and CEO...
In an interview first published in Edge Magazine issue 428 and shared online via its Knowledge newsletter, former Tencent Games business development director and inaugural Game Awards Game Changer Amir Satvat offered his take on why the now-yearslong games industry layoff crisis has been so uneven in its geographic distribution.There's been a lot of debate whether the past three years have matched the infamous '83 videogame crash—Brenda Romero says yes,...
Weird WeekendWeird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Rick and Ted have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.Videogames have been banned and censored for all manner of reasons, and...
Terminally Online(Image credit: Future)This is Terminally Online: PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.I've been having a jolly old time with World of Warcraft: Forever—for the most part, it really does just...