Digital Foundryās Thomas Morgan has donned his Hunters Hat and taken up his trusty Trick Weapon, walking viewers through a buttery smooth 60 frames per second trip to olā Yharnam all thanks to ā¦ well, not Sony, no.
Instead, all thanks is due to some incredible progress made on the shadps4 emulator, whose 0.5.1 version has improved performance in 2015ās Bloodborne considerably, to the point where the game is āalmost entirely playable, crash-free, start to end,ā says Morgan.
Itās been nearly a full decade since the release of From Softwareās PS4 exclusive, Bloodborne. For most of its ten-year existence, the passion of its formidable community of fans has been matched by a growing frustration, compounded year by year, over publisher Sonyās inability or unwillingness to give the game the remaster treatment. This frustration has been brewing almost since the beginning; just a year after the gameās release, the PS4 Pro promised improved performance for existing games ā¦ except Bloodborne saw no such improvement. Same with the PS5 and now PS5 Proās release. Each time Sony misses an opportunity to do right by this crowd, it compounds this frustration.
In fact, this frustration has become something of a cottage industry itself! One need only peruse the Google News search for Bloodborne. Itās a whole thing! In fact, just last week longtime PlayStation exec Shuhei Yoshida ā newly departed from Sony and unencumbered by the need to hold corporate discipline ā addressed the mess.
āBloodborne has always been the most asked thing,ā Yoshida told Kinda Funny Games. āAnd people wonder why we havenāt really done anything, even an update or a remaster. Should be easy, right? The company is known for doing so many remasters, some people get frustrated. [Ed. note: this is what we in the biz call an understatement].
āI have only my personal theory to that situation. I left first-party so I donāt know whatās going on. But my theory is […] Miyazaki-san really, really loved Bloodborne, what he created. So I think he is interested but heās so successful and heās so busy, so he […] cannot do it himself, but he doesnāt want anyone else to touch it. So thatās my theory. And the PlayStation team respect his wish.ā
Itās not simply being playable on PC, at a decent frame rate, that this signifies. It also opens the door for other enhancement āvia reshade mods, texture boosts, improved lighting and much more,ā Morgan says. He points to the Bloodborne Remaster Project from modder fromsoftserve (lol). As is evident by its title, this mod aims to give the existing Bloodborne that fresh remaster smell, so itās not just framerate thatās improved but lighting, textures, shadows and more. For a game as atmospheric as Bloodborne, you can see how this would make a big difference. (The image at the top of this post is from their page on Nexusmods.)
If you want to try this all for yourself, be warned: Youāll need a rather decent gaming rig, and of course a copy of the game on your hard drive which ā¦ I dunno, maybe you inherited a mysterious drive from a distant relative and it was on there? Morgan says his test rig had a Ryzen 7 5700X alongside a GeForce RTX 4080 GPU, which is to say his computer is gooder than mine, and probably yours. But as with all things computing, optimizations coupled with new hardware will inevitably drive performance up and cost down. Itās anyoneās guess as to whether that happens before Sony does or doesnāt choose to give the people ā lumbering through town, pitchforks and torches in tow ā what they want.