Spectre Divide developer Mountaintop Studios has confirmed the layoff of 13 employees, saying the move was necessary to ensure the long-term future of the game and its community.
“To make sure we’re set up to support Spectre and its community for the long term, we made the very difficult decision to reduce 13 full-time roles at the studio,” Mountaintop co-founder and CEO Nate Mitchell said in a statement first reported by Polygon’s Nicole Carpenter. “We can’t thank these team members enough for their hard work and dedication to Spectre these past few years.”
A Mountaintop representative confirmed the statement in an email to PC Gamer.
Spectre Divide, a free-to-play 3v3 tactical shooter where each player controls two characters, only launched a few weeks ago, on September 3. Staff writer and digital gunfight enthusiast Morgan Park liked it quite a bit, saying after a pre-release preview session that he “can’t stop thinking about when I’ll get to play it next.” The actual launch hit a bit of a bump with some eye-popping gun skin prices (which were lowered, slightly, in short order), and along with the traditional launch-day server woes that helped spark a flood of negative reviews on Steam that are still reflected in the “mixed” user rating.
On the other hand, Spectre Divide seems to be doing reasonably well for itself, with concurrent player counts consistently holding in the mid-thousands. That’s not a runaway hit but it’s something to start with, at least—the $40 Concord attracted so few players that it only lasted a couple weeks.
Unfortunately, these cuts are just the latest in a game industry decimation that’s been underway since the beginning of 2023: On top of the Mountaintop layoffs, September has seen people put out of work at Airship Syndicate, Evening Star, Microsoft, Midnight Society, Lost Boys Interactive, Ballistic Moon, and Rocksteady. And there’s still a week to go.