The Legend of Zelda: Tears of the Kingdom’s Fire Temple sees you put to rest the plague of marbled rock roast that’s hypnotizing the Goron people.
After going through the Death Mountain Chasm as part of the Yunobo of Goron City quest, you’ll need to complete the dungeon and take down its boss, Marbled Gohma.
As with prior parts of the “Yunobo of Goron City” questline, you will need to have fireproof / fire resistance prepped. You should already have some on you if you made it this far, but the need for it never stops at this temple, so make sure you have enough to last the entirety of it.
How to get to the Fire Temple
To get to the Fire Temple on Death Mountain, you first must travel to Goron City and complete the “Yunobo of the Goron” quest. That involves a minecart ride up Death Mountain and a boss fight. The Fire Temple Entrance requires diving into Death Mountain and navigating through the Depths.
Fire Temple chests
- 10 arrows
- Zonaite shield
- Diamond
- 10 arrows
- 10 arrows
- 10 arrows
- Ruby
- Might Zonaite shield
- 10 arrows
- Soldier IV reaper
Starting the Fire Temple
As you approach the temple, talk to Yunobo and use his ability to break down the rock blocking the entrance. As you head straight in, there’ll be small rooms on both sides. On the left, there’s a room with metal weapons for you to use. On the right, there’s a chest with 10 arrows inside.
After you interact with the altar in the center of the temple, you’ll notice five locks preventing you from moving on. A teleport point will also open up for you. From here, you’ll need to ride the minecarts around the temple and use Yunobo’s ability to hit gongs to unlock the latches.
Below, we list out how to unlock all five of the Fire Temple’s locks. You do not have to do them in this order, but we strongly recommend doing them in this order, since this temple is more linear.
First Fire Temple lock
From the main corridor, head south and cross the lava using the floating platforms and the hydrant (the same way you used the hydrant to reach the Fire Temple).
Hop on the cart and hit the fan to make it move. As you approach this switch, fire Yunobo into it to change the direction of the tracks:
After the tracks stops you, hop out of the minecart, grab a hydrant, and head left. Continue on the path to see a fire like and a breakable rock clogging up an entrance. Take out the fire like to get a strong Zonaite shield from a chest.
Use the hydrant to make rock slabs and use Ultrahand to connect the slabs to create a ramp for Yunobo like this:
Grab the Zonai hydrant capsules on the right and hit the gong with Yunobo to activate the first lock.
Backtrack to the room you left your minecart in and climb up this wall for an optional chest with a diamond inside:
Note that there will be constructs waiting for you up top, so be ready to fight. Head back to your minecart after you’re done.
Second Fire Temple lock
Hit the yellow switch to raise the blockade, allowing your cart through. If your cart vanished, you can grab another one in the same room, nearby where you picked up the hydrant from the first lock.
Get on your cart and head forward. If a construct appears on the track to your right, take it out with Yunobo.
Stop the cart at this corner if you want to grab a chest with 10 arrows inside:
Ride the cart until the end and hit the nearby mechanism to flip the cart around instantly:
Ride forward, making sure Yunobo hits the round track swapper in front, so that the cart goes right instead of left:
You’ll hit another gate, so hit this switch to rotate the tracks and lift the barrier. Ride forward and defeat the construct to get a chest with 10 arrows inside. Ride the minecart back to the platform you hit the switch from.
Now ride the minecart on the left, and hit the switch so that the track goes straight.
Use Yunobo to break the marbled rock in the lava and activate Recall on the stone plates that are drifting down the lava bank. Ride the plates to the other side. Defeat the construct and hit the gong with Yunobo.
Third Fire Temple lock
Go to the minecart you rode to the second lock, but instead of riding it back to the other side, hit the switch with Yunobo to go up a floor, arriving at a workshop-like area with multiple carts and tracks:
Take out the construct straight ahead and hit the yellow switch to create an elevator, so you can now easily move between the lower floors and this floor. Pick up the Zonai capsules in the corner that have rockets and hydrants in them. The chest behind the construct has 10 arrows inside, too.
Attach a rocket to the end of a cart and use it to jump the gap in the tracks that head southwest:
Defeat the construct waiting for you when the cart stops. Ignore the broken bridges and head southwest to a chest covered in metal plates. Pick up the plates to get 10 arrows from a chest and bring at least one of those metal plates back to the broken bridge area.
Pull the bridge on the right out so the planks unfold and shoot Yunobo up the bridge-ramp, so he breaks the rock. You’ll get a Zonai balloon capsule.
Take the balloon out and attach it on top of one of the metal plates using Ultrahand. Use a torch or wooden weapon to power the balloon and float upwards.
Hit the gong at the top with Yunobo.
For an extra chest with a ruby in it, jump back down to the broken bridges and attack a nearby hook onto a car, and then attach it to the rail like so:
Ride it across the rail for the ruby chest.
Extra optional chests
Return back to the workshop area with multiple tracks.
Set the tracks using the switches so that this one goes straight:
Use Yunobo to break the marbled rock and hit the switch so that the track rotates, now creating another path to the workshop area. Ride the cart using this newly opened track to head back to the workshop.
Hit these switches so the track now rotates is goes horizontal instead of vertical:
Go back on the track you opened with Yunobo and ride it straight to get a mighty zonaite shield in a chest.
Ride back to the workshop again, and hit the switch so that not only does the track go horizontal, but it also aims upwards:
Ride the track again, and it’ll go up. Fight the construct and claim a whopping 10 arrows from the chest. Riding the nearby cart up will face you off against a construct in a cart, which you can just knock off with Yunobo’s charge.
Head back to the workshop area by gliding once you’ve claimed your loot.
Fourth Fire Temple lock
Back in the workshop area, hit the switches so now the track is vertical and going upwards:
Get in the cart and head up, riding for a while. A construct may appear in a cart next to you, which you can blast away with Yunobo.
In front of the fourth gong, grab the stone slates created by the hydrant to make a very long bridge. Place it and fire Yunobo up it to hit the gong.
Fifth Fire Temple lock
Build more on your ramp from the fourth lock to make a comically large bridge. When I say comically large, I mean comically large.
Ultrahand the slates south of the fourth gong, going up the ramp to serve as a repaired bridge to walk up.
Drop down into the hole in front of you, stopping for this chest along the way for a Soldier IV reaper:
Finish dropping down the hole, hit the gong with Yunobo, and hit the yellow switch to open the door.
This door puts you almost directly back in front of the center of the Fire Temple, so head back to the altar when you’re ready to take on the boss.
How to beat Marbled Gohma, boss of the Fire Temple
Before you activate the altar, make sure you have your basic necessities: food, fire resistance elixirs (if you’re not using armor), and an arsenal of powerful melee weapons.
Marbled Gohma uses a very repetitive attack pattern, so once you get used to it, it should go down quickly.
When you’re ready, fire Yunobo up a ramped wall and he’ll go so fast he circles the room, rolling across the ceiling. He’ll hit the marbled rocks off the ceiling and start the boss fight against Marbled Gohma.
In the first phase of this fight, you’ll need to fire Yunobo at Marbled Gohma’s legs to make it fall. Once you hit two legs, the boss will wobble and fall over, but be careful as you will take damage if it falls on you. After Marbled Gohma falls, you can climb up the body and hit its eye repeatedly to dish out major damage. It’ll begin to shake once it starts recovering. If it shakes you off, you’ll take damage, so be prepared to jump off once the boss starts shaking a lot.
After it regenerates its legs, it’ll have a brief moment of invulnerability, so don’t bother firing Yunobo off again immediately. Wait a couple seconds and then launch your buddy.
Marbled Gohma will try to strike you with its legs and it’ll spit exploding rocks in sets of threes at you. Move away from the rocks to avoid taking damage. Once it spits tout a set of rocks, just move away and fire Yunobo off. Since Yunobo will circle around the whole room, you don’t have to aim super well, since he’ll loop back around and possibly get a second shot at the boss.
In the second phase, the boss will now trap you in a cage of exploding rocks, so you’ll have to use Yunobo to break out of them. Marbled Gohma will also now be on the ceiling instead, so you’ll need to shoot Yunobo up the walls to hit the boss. It’ll only take one shot to knock it down, but again, be careful as you will take damage if the boss lands on you.
Once it falls, climb up the body and unleash attacks against the eye.
When it recovers, it’ll re-trap you in the rock cage and then fire off three more exploding rocks. Have Yunobo ready to go while the boss is recovering so you can break out of the rock cage quickly and get back to the action.
Every time you knock it down and hit it, it’ll repeat the rock cage and three-rock shot, so you’ll get the gist of when to charge up Yunobo and when to run.
After whacking away at its eye, you will eventually defeat Marbled Gohma.
For your efforts, you’ll get a Heart Container and you’ll be able to use Yunobo’s ability wherever you are — which is particularly useful when riding vehicles, as it’ll work the same way as it did during this quest.
The Goron people will also be freed of their rock munching addiction, so if there were any side quests or stories locked behind a Goron in a daze, you’ll be able to do them now.
When ready, it’s time to continue the Regional Phenomena quest — assuming you have other locations yet to complete.