LEGO Horizon Adventures, launching on PS5 and PC November 14, brings about a new take on Aloyâs story from her first adventure. Guerrilla and Studio Gobo met with The LEGO Group at their headquarters in Billund, and shared a few behind-the-scenes insights on creating the game. Watch the full video here and continue reading to find out how they built Aloyâs world, one brick at a time!
Senior Producer at Studio Gobo, Kat Woolley, talks about what itâs like to work on a LEGO game and how the story was adapted to fit this playful adventure. âThereâs a layering of talent, passion, creativity and just joy â thereâs such joy in working on a LEGO game, and especially something like Horizon where there is an effort to bring something quite serious from the world of Horizon over to LEGO Horizon Adventures. We needed to give it that element of funny, of light-hearted, of silly, of play.â
âHorizon is all about the mystery of the origins, especially for Aloy. Itâs something we tried to replicate in LEGO Horizon Adventures where every character is on their quest for finding a family, building a home and making connections with each other in the story of LEGO Horizon Adventures,â Guerrillaâs Design Director, Stephane Varrault, explains.
Creating the world
Everything you come across in LEGO Horizon Adventures is made entirely out of real LEGO bricks, so if you have the right pieces at home, you could rebuild anything from the world, including the machines, the treasure chests, and Motherâs Heart!
Guerrillaâs Senior World Artist, Lucas Bolt explained, âThe world of Horizon Zero Dawn is filled with incredible natural landscapes; itâs one of the core pillars of the game so thatâs something that we also had to create for LEGO Horizon Adventures.â
âYou can see how everything is made, all the little details, all the little LEGO elements that were used to bring things to life,â Joe Kyde, Senior Model Designer at The LEGO Group, adds.
Roy Postma, Art Director at Guerrilla, goes on to explain the process of visualizing and developing the Horizon world in LEGO form, âWe started out in a very realistic way, by rebuilding the original Old World buildings from the Horizon games⊠Then someone sneaked in an official LEGO set in the background, I believe it was the LEGO gas station, and we were looking at it like âah this can work, this is fun!â It totally made sense for the Old World to be our LEGO world.â
Making the machines
âMy favorite part of the machine design process is seeing the builds just develop,â says Joe. âHow they naturally evolve from early versions, teams working together to figure out how to solve specific problems, how to get the movement we want, how to get the specific look we want.â
âThroughout development, we started by imagining what a LEGO version of each machine would actually look like,â says Studio Goboâs Game Design Lead, Toño Gonzalaz, with Stephane adding, âFor every machine, we looked at the traits of the machine, how it would behave in the game, and how can we make it work best with all the LEGO bricks?â
One of the machines featured in LEGO Horizon Adventures is the Shell-Walker, a crab-like machine responsible for carrying cargo to various cauldrons found in the world. âWith the Shell-Walker it really came down to its personality,â says Toño. âItâs always trying to defend its cargo, so at the end of the day, the Shell-Walker feels like a mean, defensive machine, but at the same time in a funny way.â
Designing machines with LEGO bricks did not differ too much from how Guerrilla created them originally, as The LEGO Groupâs Creative Lead, FrĂ©dĂ©ric Andre, explains, âWe wanted to recreate the machine as detailed as possible, so you start with the skeleton of the machine and then you add all the details into it. Thatâs also how Guerrilla creates their own machines: they have the skeleton and then they add all the armor plating and everything on top of that.â
âAll machines have their own unique, particular personalities and attacks that they do. Theyâre very different from one another, so when players are fighting combinations of them it creates really interesting, wacky, fun and creative combat,â Toño smiles.
Customize everything
The customization is a way for players to express themselves in a fun and charming way, including outfits from Aloyâs first adventure in LEGO form, or from existing LEGO sets that you may have at home!
Stephane explains: âOne of our main pillars in the game is player freedom, which is why we built systems where no combat is the same, but also why we wanted to provide really open ways to customize your characters and the world. For example, we really wanted Motherâs Heart to be a reflection of playersâ creativity to recreate the village of their dreams.â
Kat gives her view on how some of the outfits found in LEGO Horizon Adventures can completely change the vibe of a cutscene or conversation between characters. âIt takes what can sometimes be quite serious conversations and just makes them ridiculous if youâre dressed as a pig or as a llama.â
âAs soon as we realized that the customization options still felt like a quintessential Horizon experience, and that it worked within the game world, it made it feel more free and more fun.â
Bringing it all together
It was pivotal that the co-op experience of LEGO Horizon Adventures worked well to allow players to bounce off each otherâs actions and work together to tackle the wilds.
âWe wanted players to play together and to get in trouble together,â shares Toño, and Stephane continues, âbeing able to get together, either on the same tv or online, you are now two players, two actors in the same world and that one is responding to your inputs and your actions, so it was the perfect addition to make the experience shine.â
Whether youâre already familiar with Aloyâs journey, or if this is the first time youâre jumping into the franchise; we canât wait for everyoneâs fun character combinations and combat sequences once LEGO Horizon Adventures releases on November 14.