The first time Jonna Mendez wore a lifelike human mask, she grew increasingly paranoid. In the midst of a training exercise to test going undercover, the CIAâs former chief of disguise had chosen to stroll around Georgetown and impersonate a Black woman, wearing red stilettos and intricately-laced gloves to cover her extremities. But as she walked into a store, she couldnât help but feel as though the woman behind the checkout counter was watching her. After quickly exiting, she was greeted by pouring rain and intense humidity, which began to fog up her glasses, trapping her as she waited for a surveillance team to pick her up. âIt was a nightmare,â she says. âI had a worst-case scenario wearing that mask the very first time.â
The second time wearing one went much smoother. To show president George H.W. Bush the advances in the CIAâs mask technology, Mendez waited outside the Oval Office and nervously chewed her pencil in total disguise, this time masked as a female colleague. Upon entering with a group of men, including NSA advisor Brent Scowcroft and CIA director William H. Webster, Bush asked Mendez what sheâd brought to show him. âIâm wearing it and Iâll take it off,â she said. After a brief inspection, the president gave up guessing what she was hiding, prompting Mendez to peel off her mask to the roomâs delight. âIt was definitely cool,â she says. âIf you kept it on long enough, youâd forget you had it on.â
By the early 1990s, the CIAâs mask technology had far superseded Hollywoodâs, allowing for spy work to occur within feet of unsuspecting targets and marks. Several years later, Tom Cruise pulled off the same deceptive maneuver, only this time with the help of a visual effects team and months of carefully calibrated prosthetic work. Like the Mission: Impossible television series, albeit without the need for obvious editing tricks, the three-decade-spanning spy movie franchise has made mask-wearing and revealing a staple part of its movies, using them at shocking moments and highlighting their technologically superior handiwork as the series has progressed. As a result, the practical nature and seamless application of this spycraft has continued to invite questions about its regular and real-world use. Could someone unmistakably inhabit another personâs skin?
The answer is complicated. In an age of digital surveillance and cyber subterfuge (which has now rendered much of Mendezâs disguise work obsolete), tangible disguises are even more dependent on the context of a maskâs use, someoneâs facial structure, and the resources at oneâs disposal. âIn order for things to look plausible,â says Kevin Yagher Productions makeup artist Mitchell Coughlin, âit all comes down to studying the subtle movements.â In some ways, nobody will ever mimic the movie magic of using two actors, a mask, and VFX tricks to suggest a flawless silicone mug. But over the last decade, as prosthetic material and technology has advanced along with the rise of deepfake AI, mask quality has never been better, and transforming into someone undetected has become much more accessible.
How spy masks have evolved
Before the CIA began making its own masks, it consulted with prosthetic makeup expert John Chambers. The craftsman responsible for the design of Spockâs ears and the mask work on Planet of the Apes, Chambers agreed to give the agency aluminum molds and teach its members how to make stunt double masks. In the 1970s, the CIA didnât rely on anything too specific â as long as a field agent looked right from a distance and didnât move too much, the generic-looking masks could be helpful in specific operations. âHe wasnât trying to sell us ape masks; he was trying to be a good American citizen,â Mendez says.
Over the next decade, the agencyâs disguise lab began working on its own enhancements, creating âsemi-animated masks,â which fit over half of someoneâs face to blend into the eyes or mouth. Eventually, contracted artists developed fuller, more detailed masks, keeping them breathable and easily removable. âThe requirement for our mask was you had to be able to put it on in a parked car, in the dark, and because it was made just for you, it would register,â Mendez says. âYou had to have the confidence to know that this thing would work. It was a tall order.â When Mendez took the masks to Chambers to show him their advances, Mendez says he was stunned at the craftsmanship. â[Hollywoodâs] version of reality and our version of reality were quite separate,â she says. âWe needed something that was going to protect people.â
The details of the masks are still classified, but the makeup minds behind the Mission: Impossible movies eventually sharpened their craft with similar results. Despite their masks being supplemented with visual effects trickery, the franchiseâs prosthetic artists have taken painstaking effort to get them as real as the actors they were meant to portray. As Mission: Impossible 2 makeup supervisor Coughlin describes, the process (which altogether can take up to a few months) begins with head casts of each actor to build a plaster positive. Later, silicone â the preferred material today â is poured through a tube that fills up the maskâs negative to create the skin. âThereâs times when masks are great with foam rubber â itâs just opaque and you canât really control the translucency,â Coughlin says. âItâs always great to have an intrinsically colored [silicone] that matches the actor.â
Then the digital trickery begins. In MI:2âs first-act plane sequence, for example, Dougray Scottâs villainous character wears Cruiseâs face on a flight to secure a virus remedy, pulling off his mask once the passengers on board have passed out. On the actual set, the filmmakers used motion-controlled cameras (capable of repeating the same movements on multiple takes), and made sure both Cruise and Scott hit the same marks in the seat aisle so the VFX team could overlay both faces onto the mask and sync them together. âThe reveal was really the thing that our mask was the function for,â Coughlin says. âWe made the masks with the eyes open, so it looked like a shell of Tom Cruise when it wasnât on.â
Throughout the next few movies, the mask-making and application process became more prominent and considered part of the plot. In Mission: Impossible 3, a high-tech robotic scanner automatically spray-colors a silicone mask of Philip Seymour Hoffmanâs mug for Cruise to wear, while in Rogue Nation, sidekick Benji walks the IMF team through a mask-wearing plan that involves digital scans of his face before a 3D printer molds a mask out of a gooey substance in the span of several seconds. Though these speedy gadgets are fictional, a lot of the technology shown in the franchise extrapolates techniques that prosthetic artists use every day.
âTraditional sculpting and mold-making techniques are still very much in demand, but new digital solutions are becoming more affordable and effective,â says Christopher Goodman, a concept artist and 3D sculptor at Millennium FX. In the real world, he says, a 3D printer takes much longer than several seconds to print something, and canât produce silicone or foam latex. But the process still has merit for effects teams searching for pinpoint accuracy. â3D scanning is extremely quick and reliable, digital modeling allows for great flexibility, and 3D printing can provide breathtaking detail,â he says. âOnly recently I designed and created my first makeup entirely 3D-modeled and 3D-printed. Not a gram of sculpting clay was used.â
Becoming indistinguishable
In 2019, researchers at the University of York and Kyoto University discovered that todayâs silicone masks can fool the average person into believing that theyâre real faces. The study involved British and Japanese participants looking at pairs of photographs and deciphering which face was actually a mask, and they got it wrong 20% of the time, even after psychologist Rob Jenkins admitted that researchers âshowed them example masks before the test began.â Indeed, without side-by-side comparisons or recognizable faces, disguising yourself in public has become a somewhat easier game. In fact, todayâs top silicone shops sell lifelike masks for $500â$700 on average. Itâs no wonder why silicone masks have become a new tool for criminals.
As artificial intelligence continues to saturate every industry, facial deception has also advanced rapidly into digital spaces. That was most evident a couple years ago when Miles Fisher went viral with his deepfake Tom Cruise videos, which showed Fisher impersonating the A-listerâs mannerisms with Cruiseâs actual visage rendered over his face. The videos â simple addresses to the camera â looked so real that many TikTok and Instagram users assumed Cruise was creating them himself. In reality, they had been made by Chris Ume, a visual effects whiz and the co-founder of Metaphysic, whom Fisher had initially asked to help with a parody video of Cruise running for president. âIt was a fun collaboration,â Ume says. âHe called me up and said, âThis was fun, letâs do more.ââ
Like a sculptor taking molds, Ume started pulling as much footage of Cruise from movies and interviews as he could, dropping his data sets into a neural network that puzzled together his face onto someone elseâs. Much of the work still needed Umeâs artistic touch, but it helped that Fisher has a voice, hair, and facial features that match those of Cruise. âWhenever youâre working with a body double, you should at least have some similarities. Because if I put Tom Cruise on my face it wouldnât work in 100 years,â Ume says. âMilesâ eyebrows are very big compared to Cruise and thatâs not ideal, but itâs just the way he has his hair and his attitude that helps a lot.â Of course, as Mendez says, the best disguises incorporate more than just appearance â especially with more surveillance and security measures in place. Everything â gait, posture, countenance â goes into deception.
There are nefarious use cases for this kind of innovation (see: pornography), an occupational hazard in Umeâs profession. But itâs easy to see deepfake technology impacting spycraft today and helping makeup artists build even more realistic synthetic masks â or replace them entirely.
âWe could make a perfect replica of your face based on data when you were 10 years younger and we can use that as a reference for people working on prosthetic masks,â Ume says. At the moment, Metaphysic is in the midst of de-aging Tom Hanks for an upcoming Robert Zemeckis movie, using the companyâs same deepfake technology to build real-time software that can scan and rewind Hanksâ face 30 years to make an imperceptible digital mask. âThe goal we have is that when you watch the movie,â Ume says, âyou wonât see a difference.â